GTA VI launches first on PlayStation 5 and Xbox Series X|S, with no PC version confirmed yet. This page covers what's expected on console, followed by GTA 6 PC requirements expected and the reasoning behind it, sourced against Rockstar's own statements and the Wikipedia entry for GTA VI.
GTA VI launching initially on consoles means performance targets differ by hardware. Fixed visual settings apply for PlayStation 5 plus Xbox Series X and S instead of multiple options. Regarding GTA 6 minimum requirements, PC edition will follow standard minimum suggested and maximum settings once available. Both platforms receive coverage here with clear division between known details and projections.
GTA 6 file size increases as Rockstar open-world games increase in file size across console generations. GTA V is about 95 to 110 GB on different systems while Red Dead Redemption 2 needs nearly 150 GB. GTA VI may reach 150 to 200 GB on consoles and PC because of an expanded map and detailed graphics but the company gave no official number.
PC users should choose an NVMe SSD over a mechanical drive. Current consoles use fast SSD storage for real-time asset streaming, so the GTA 6 computer would almost certainly need the same to prevent stuttering on quick movement.
Both trailers show reflections and lighting consistent with ray tracing being used at least selectively, particularly in Vice City's neon-heavy night scenes. On PC, this would typically pair with an upscaling technology — NVIDIA DLSS, AMD FSR or Intel XeSS — to keep frame rates playable at higher resolutions with ray tracing enabled, following the pattern set by nearly every major PC release since 2022.
Ray tracing would stay optional rather than required under Rockstar's typical PC approach, allowing lower-end hardware to run the game through standard rasterized lighting.
The GTA 6 memory size has not been confirmed by the developer. Earlier titles grew larger with each generation due to richer worlds and improved visuals, yet the precise storage demand for this entry stays unknown and will likely exceed previous examples. Checking the hardware needs ensures smooth gameplay ahead of the GTA 6 Release date when the game becomes available worldwide.
View these figures only as a planning guide. Replacement happens the moment Rockstar issues anything official.
| Component | Minimum (1080p, Low) | Recommended (1440p, High) | Ultra (4K, Max) |
|---|---|---|---|
| OS | Windows 10 64-bit | Windows 11 64-bit | Windows 11 64-bit |
| Processor | Ryzen 5 3600 / i5-9600K | Ryzen 7 5800X / i7-10700K | Ryzen 9 7900X / i7-13700K |
| Graphics | RTX 2060 / RX 5700 | First item marked uses RTX 3070 alongside RX 6800 XT | RTX 4080 or RX 7900 XTX level cards |
| Memory | 16 GB RAM | 32 GB RAM | 32 GB RAM |
| Storage | 150 GB SSD | 150 GB NVMe SSD | 150 GB NVMe SSD |
| DirectX | Version 12 | Version 12 Ultimate | Version 12 Ultimate |
We last checked the estimates in our most recent editorial cycle. Install sizes keep expanding near launch, so the final figure will exceed these projections.
Unofficial estimates for the GTA 6 system rely on patterns from earlier Rockstar titles. These figures serve only as rough planning aids and receive replacement the moment any official data appears. Users should treat them as temporary guidance rather than confirmed targets.
The GTA 6 game engine follows the same path taken by prior mainline entries when moving to personal computers. This history provides a loose foundation for projections, yet nothing concrete exists until Rockstar chooses to share details directly.
Rockstar has historically waited until a PC version is close to release before publishing GTA 6 PC system requirements expected — GTA V's PC specs, for example, arrived well over a year after the console launch, and Red Dead Redemption 2 followed a similar pattern. GTA VI is currently confirmed only for PlayStation 5 and Xbox Series X|S, with no PC version announced, a detail also reflected on Wikipedia's GTA VI page.
The RAGE engine has moved to PC in every earlier mainline title. Console targets include native 4K plus ray tracing, which supplies a workable starting point for guessing the eventual requirements for GTA 6.
Estimates for GTA 6 PC requirements derive from known console performance goals by referencing prior releases. GTA V PC requirements were compared against PS3 and Xbox 360 levels. Similarly Red Dead Redemption 2 PC specs were measured to PS4 and Xbox One performance. Recommended PC hardware exceeds console capabilities in comfort for both titles while minimum settings align with console performance.
The same ratio applied to GTA 6 PS5 and Series X targets points to Ryzen 7 and RTX 3070 class parts for a recommended 1440p setup, with headroom to reach 4K ultra on newer GPUs.
The GTA 6 release date for PC remains unknown at present. Rockstar has followed a consistent pattern of withholding information until a version nears launch, so any timeline stays unconfirmed and subject to change without prior notice.
The GTA 6 PC recommended system requirements cannot be stated with certainty today. Past releases show that such specifications arrive late in development, and the current absence of a PC announcement means all expectations rest on speculation alone. Rockstar has not shipped a PC version to write requirements for, and a requirement table is produced from a finished build against tested hardware. It cannot be derived from a trailer or from a console specification.
Rockstar has not published exact resolution and frame-rate targets for GTA 6 performance, but based on footage shown so far and standard next-gen practice, GTA VI is expected to offer at least two graphics modes on both consoles, similar to other current-generation open-world titles.
| Mode | Target resolution | Target frame rate | Notes |
|---|---|---|---|
| Fidelity mode | Native 4K | 30 fps | Anticipated activation of ray traced reflections plus illumination |
| Performance mode | 1440p, upscaled to 4K | 60 fps | Possible trade off means less ray tracing to gain smoother frame rate |
| Console | Target resolution | Target frame rate | Notes |
|---|---|---|---|
| Xbox Series X | Up to native 4K | 30 / 60 fps modes | Expected to follow a similar dual mode setup as PS5 |
| Xbox Series S | 1080p–1440p | 30 / 60 fps modes | Lower native resolution and fewer effects to fit weaker hardware |
All numbers shown in the tables above rest on standard next-gen patterns rather than GTA 6 official system requirements. The section receives an immediate update once official performance targets appear.
Console versions target steady performance across the board. The GTA 6 Xbox lineup follows the same fixed graphics approach seen on PlayStation 5 hardware. No separate modes beyond standard next-gen practice have been detailed by Rockstar, and any further clarification on frame rates stays pending until an official announcement arrives.

No PC version of GTA 6 is confirmed yet by Rockstar. GTA 6 launches first on PlayStation 5 and Xbox Series X|S with no PC version confirmed yet. This page covers what's expected on console followed by an unofficial PC estimate sourced against Rockstar statements and the Wikipedia entry for GTA 6 with estimates last checked in the most recent editorial cycle.
Nothing is confirmed yet. Rockstar open world games increase file size across console generations with GTA V about 95 to 110 GB on different systems while Red Dead Redemption 2 needs near 150 GB. GTA VI may reach 150 to 200 GB on consoles and PC because of expanded map and detailed graphics but the company gave no official number and PC users should choose an NVMe SSD over a mechanical drive.
Yes, GTA 6 will launch on Xbox Series S as part of the initial console release. GTA 6 launches first on PlayStation 5 and Xbox Series X|S with no PC version confirmed yet based on Rockstar statements. This page covers expected console details with an unofficial PC estimate sourced against the Wikipedia entry for GTA 6 and Red Dead Redemption 2 needing near 150 GB.
No frame rate targets have been published for GTA 6 on the Xbox Series X. Rockstar has not released exact resolution and frame-rate details for PlayStation 5 and Xbox Series X|S but footage suggests at least two graphics modes. All numbers in the tables rest on standard next-gen patterns from the Wikipedia entry for GTA 6 until official targets appear.
No. GTA VI launches first on PlayStation 5 and Xbox Series X|S with no PC version confirmed yet according to the details on this page. The page covers what's expected on console followed by an unofficial PC estimate and the reasoning behind it sourced against Rockstar's own statements and the Wikipedia entry for GTA VI while noting that all numbers rest on standard next-gen patterns.
No official specifications for GTA 6 on PC have been released at this time. Rockstar published GTA V PC details well over a year after the console launch on PlayStation 3 and Xbox 360. The same ratio applied to GTA 6 targets on PlayStation 5 and Xbox Series X|S points to Ryzen 7 and RTX 3070 class parts for recommended setup.
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